
TimeHopper


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Context:
This is was the final game for the school quarter and a reflection on what we learned using Unity as a game engine.
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The team consists of Giovanni C Iriarte-Young as UX Designer, Chance Crum as Artistic Lead and Website Developer, and me as the Animation Engineer, General Game Designer, and General Game Developer.
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The website we made for this game is here: https://crum83.wixsite.com/vaporwaregames
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Try the Game!
https://roughcutgames.github.io/FirstGit/TimeHopper/
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Credits:
Working on making proper credits in-game, where credits belong, but for now:
Unity Assets (Newest Downloaded to Oldest Downloaded)
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Working with MazeLowMan model from:
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Working with White Rabbit model and animations: White Rabbit
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Decoration > Nature & Animated turtle model: Simplistic Loy Poly Nature
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Decoration > Nature: Vertex Color Trees Set
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Working with farm animal model: Farm Animal Set
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Knight Animation for battle idle: Meshint Free Knight
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Some Scripts adapted: Unity Playground
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Our Development Log:
Context:
I've included the early development stages below on this page, but check out our game's full development report website: https://crum83.wixsite.com/vaporwaregames/development
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Game as Is:
Some Pictures from the Game itself:
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![]() Just a Peek at the 2nd Level | ![]() And a Peek at the 3rd Level |
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Game in Development:
The following is a clip of our first movement animations/mechanics for (the game formerly known as) "game 3211".
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Here is a pdf copy of the Jump.cs C# script (12May2019) that I made for the rabbit, for those curious about the code shown in this video.
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Developing the Game: Phase 0
![]() May 5th: Brainstorming the Paper Prototype: click here for our group's statement about this | ![]() Early Development while testing. |
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