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TimeHopper

Screen Shot 2020-09-06 at 1.54.37 PM.png
Screen Shot 2020-09-06 at 1.43.35 PM.png

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Context:

This is was the final game for the school quarter and a reflection on what we learned using Unity as a game engine.

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The team consists of Giovanni C Iriarte-Young as UX Designer, Chance Crum as Artistic Lead and Website Developer, and me as the Animation Engineer, General Game Designer, and General Game Developer.

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The website we made for this game is here: https://crum83.wixsite.com/vaporwaregames

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Try the Game!

https://roughcutgames.github.io/FirstGit/TimeHopper/

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Credits:

Working on making proper credits in-game, where credits belong, but for now:

Unity Assets (Newest Downloaded to Oldest Downloaded)

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Our Development Log:

 

Context:

I've included the early development stages below on this page, but check out our game's full development report website: https://crum83.wixsite.com/vaporwaregames/development

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Game as Is:

 

Some Pictures from the Game itself:  

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Just a Peek at the 2nd Level

And a Peek at the 3rd Level

Game in Development:

 

The following is a clip of our first movement animations/mechanics for (the game formerly known as) "game 3211". 

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3211 TimeBunny Video 12May2019
Play Video

 

Here is a pdf copy of the Jump.cs C# script (12May2019) that I made for the rabbit, for those curious about the code shown in this video.

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Developing the Game: Phase 0

Paper prototype plus computer

May 5th: Brainstorming the Paper Prototype: click here for our group's statement about this

3211 Early Dev. Ortho1 pic

Early Development while testing.

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